Nebyoolae boosted

Jane
"Hey, nice work, everyone. You're all pretty good."
"I used to get fired up like that when I was younger."
"I mellowed out after I turned 20, though. Right, Bob?"

Nebyoolae boosted

If I haven't mentioned before, I am currently in a programming/development podcast with my friend @messerman and it's called Hacking the Grepson (hackingthegrepson.com).

We just released episode 027 today, all about content tagging: podbean.com/media/share/pb-rnu

Advent of Code 2022 is almost here! The homepage has a countdown timer for the first puzzle! adventofcode.com

No matter how many songs or websites or games I make, they always seem to be better when I collaborate.

It's too bad that I'm so introverted, nitpicky, and impatient about personal projects that I just end up doing them myself to quell the inner urge to create before I ever reach out to anyone else, and I think the quality probably suffers 😕

Nebyoolae boosted

This is useful in my life (really gives some perspective on all the things other people like that I think are dumb) and also in game design (if interestingness is generic, thinking about who a game is for really changes). Rather than thinking about players as people with interests I can appeal to, players are people w/ sets of ideas. What are the ideas that I can work with? What are the simplest bits I can use for connection to when I try to get people to the part of my games that excites me?

Show thread
Nebyoolae boosted

For me, ‘interestingness’ is a totally generic quality that is the ratio of how complex and idea is to how many things it connects to. The smallest atomic thing that connects to the most other ideas is the most inspiring, but ultimately anything with a high degree of connections is really compelling to us. (Like, nostalgia is just the joy of running over old highly connected thoughts).

Show thread
Nebyoolae boosted

Watching my 1y/o learn has really reinforced my completely-made-up theory on how brains work. I feel pretty sure that the one rule that guides and pushes our brain is ‘make connections’ (between ideas). This (probably arbitrary!) theory really strongly guides how I think about teaching players and what I make and why I make it.

Nebyoolae boosted
Nebyoolae boosted
Nebyoolae boosted

Game design isn't a destination, it's a journey and this was one of the stops along the way.

Early Return to Monkey Island Puzzle Dependency Chart.

grumpygamer.com/rtmi_pdc

#gamedev

Nebyoolae boosted

Regarding CSS Flexbox: I get that "justify" means along the "primary axis", and "align" means along the "cross axis", but it's still hard to remember this when for decades "align" goes with horizontal movement, and the default for Flexbox's primary axis is also horizontal, so "align" by default actually affects vertical movement, and...and...and...that's just weird to me!

thoughts of recency:

* I love the Portuguese accent, but it makes really hard for me to hear it correctly
* The avatars mouths have started to move when speaking, and it's kind of weird
* If I don't study Japanese everyday, my comprehension goes down much faster than other languages. Russian is similar, and so is Greek.
* I'm on day 674 of a streak!

If for nothing else than to pick up my daughter (and occasionally her friend) from school, I'd really like an e-bike. Driving my car for a 1.6 mile roundtrip each day for pickup feels like a massive waste (and I'm one of many others, too).

The best bet I've found locally is from a company called Rad Power Bikes. They have a RadWagon model that I test rode that would be perfect, but it's out of stock due to a recall on tires (eek).

So, for now, I keep driving :-/

Not that anyone but me will be good at it, but I think my next web game idea is going to be a Heardle (heardle.app) variant, using my own music as the dataset. I have nearly 600(!) tracks to choose from, so it may be a challenge even for me!

Nebyoolae boosted

Can we normalize telling people about our hobbies when asked "what do you do?"

Nebyoolae boosted

doing some controller UI and its wild how not-trivial a question like "which rectangle is to the right of this one" is to answer on a real world UI

Show older
masto.neb.host

Mastodon at neb.host